Apr 18, 2008, 05:29 AM // 05:29
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#1
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Which Build Out Of These 2 Is The Most Powerful?
I've been running Dual Attune Rodgorts (as shown below) for ages now but wanted to try something new, so I went with Searing Flames for a while. I like to cause massive amounts of AoE damage, so was wondering which you guys think would cause the most damage out of the following 2 builds. Just as an example, let's say I'm on my own when using these builds & don't have other SF ele's etc with me to boost the power of the builds.
Oh and I know people's general thesis is MIND BLAST = WIN, and I agree but it doesn't go well with my playing style & feels awkward to use, so I'm just letting you know beforehand that you don't need to say "MB is better than Dual Attune man" etc as I already know . Anyway, here they are:
Quote:
Dual Attune:
[skill]elemental attunement[/skill][skill]fire attunement[/skill][skill]immolate[/skill][skill]searing heat[/skill][skill]teinai's heat[/skill][skill]rodgort's invocation[/skill][skill]fireball[/skill][skill]sunspear rebirth signet[/skill]
Fire Magic - 16
Energy Storage - 12
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Quote:
Searing Flames:
[skill]searing flames[/skill][skill]glowing gaze[/skill][skill]glyph of lesser energy[/skill][skill]searing heat[/skill][skill]teinai's heat[/skill][skill]pain inverter[/skill][skill]fire attunement[/skill][skill]sunspear rebirth signet[/skill]
Fire Magic - 16
Energy Storage - 12
PI is for any bosses I come up against.
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^^ So there you have it, the 2 builds I can't decide between. The first build is the build I've always ran & the second build is the new build I was trying out.
In your opinions, which would you say is the more powerful/better build as I can't decide between the two. Both builds allow me to spam skills over & over, but I can't work out which would do more damage in the long run & help get rid of enemies quicker. Basically I'm looking to provide a lot of high AoE damage & to kill enemies FAST, which is why the builds don't have skills such as Meteor Shower etc.
If you have any ideas as to how to improve the builds (that still allow me to spam the skills & provide a lot of damage) then by all means, please let me know
Thanks a lot.
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Apr 18, 2008, 05:38 AM // 05:38
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#2
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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I would put my money on the SF Nuker.
Searing Flames has a two second recharge so you can keep spamming damage out, and you got Glowing Gaze and GoLE so you should last awhile before you are drained of your energy. Plus you can bring another SF Nuker and be more effective.
Rodgort's Invocation has been upped to 8 secs recharge if it was still five I would have chosen that as the better of the two.
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Apr 18, 2008, 09:57 AM // 09:57
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#3
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Frost Gate Guardian
Join Date: Sep 2006
Location: Norway
Profession: A/
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I would go for SF nuker as well.. but one ting you should do is to bring a ele hero (I suppose you already do ) which run the rodgorts build and then you fit arcane mimicry in your build and steal elemental attunement. Ele attunement + SF = win
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Apr 18, 2008, 04:20 PM // 16:20
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#5
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Nice one guys, that's much appreciated
SF it is then I guess. Thanks again!
Oh and Zealix, I run Sabway so I don't bring an additional ele hero unfortunately (except for Cynn & Herta as henchies)
What do you guys think about the SF build I have listed though? I'm not too sure about the skills. For exmaple, is PI a decent PvE skill to bring, or could a different skill be more useful in that build? It doesn't have to be PvE only either. Also, I'm not too sure about bringing Searing AND Teinai's Heat, because when I was playing before I hardly ever used BOTH heats, so was thinking maybe I should take out Teinai's & replace it with something else, but with what I'm not sure.
Last edited by whufc89; Apr 18, 2008 at 04:26 PM // 16:26..
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Apr 18, 2008, 05:54 PM // 17:54
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#6
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Wilds Pathfinder
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SF makes for a very powerful (although abit mindless) fire nuker.
I'd suggest droping tenai's and searing because, at the moment, they're just sucking up energy and causing scatter.
I'd slot in Glyph of Elemental Power (gives your spells a boost inbetween GoLE's and can realy help with glowing gaze's energy return), Mark of Rodgort (super charges SF), Summon Ruby Djinn (because more burning never hurts), or Ebon Battle Standard of Wisdom ( it benefits not just you but other casters in your party).
All those choices allow you to focus on spamming SF with more effectiveness, which is all an SF bar should focus on doing.
EDIT: and leave PI in, it's an epic skill versus bosses/AoE enemies
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Apr 18, 2008, 06:04 PM // 18:04
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#7
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Academy Page
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Another SF build you might try when running Sabway:
[build prof=E/Me box][Fire Attunement][GoLE][Immolate][Epidemic][Glowing Gaze][Searing Flames][Glyph of Sacrifice][Meteor Shower][/build]
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Apr 18, 2008, 06:44 PM // 18:44
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#8
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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I suppose SF is armor ignoring damage really isn't it? The first hit anyway, because if they're not on fire it sets them on fire for 7 seconds (at 16 Fire Magic). With burning causing 15 health loss per second, that's 105 damage, whether that foe is a ranger (with high armor vs elemental damage) or not.
So am I right in thinking that the first hit will cause 105 damage even if the enemy has extremely high armor or high armor vs elemental damage such as a ranger?
If so, this makes me want to use SF even more
Thanks.
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Apr 18, 2008, 06:50 PM // 18:50
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#9
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Wilds Pathfinder
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Quote:
Originally Posted by whufc89
I suppose SF is armor ignoring damage really isn't it? The first hit anyway, because if they're not on fire it sets them on fire for 7 seconds (at 16 Fire Magic). With burning causing 15 health loss per second, that's 105 damage, whether that foe is a ranger (with high armor vs elemental damage) or not.
So am I right in thinking that the first hit will cause 105 damage even if the enemy has extremely high armor or high armor vs elemental damage such as a ranger?
If so, this makes me want to use SF even more
Thanks.
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Yep, the burning preasure is another highly welcomed benefit of running SF (even though your main priority would be to get off as many casts as quick as you can). Burning supplies armor ignoring preasure over time, where as the skill itself can be used to just crap out high numbers (this is less of the case where the AL reduces the effectiveness). Your goal when running SF is basicly to be able to hammer your #1 key as fast as possible. Any other skills in the build are basicly just there to help you achieve that goal.
It's this kind of one-track thought that makes a lot of people hate it so much. There's very little room for versatility and actual thought in the build, but there's no denying its effectiveness.
EDIT:
Quote:
Originally Posted by Belonah15
Another SF build you might try when running Sabway:
[build prof=E/Me box][Fire Attunement][GoLE][Immolate][Epidemic][Glowing Gaze][Searing Flames][Glyph of Sacrifice][Meteor Shower][/build]
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Not quite sure as to the purpose of Immolate and Epidimic in that build, and you might have forgotten a res. Also SF/GG not being in your #1 and #2 slots promotes poor posture.
Last edited by shru; Apr 18, 2008 at 06:54 PM // 18:54..
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Apr 18, 2008, 08:44 PM // 20:44
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#10
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would go with the SF version and be kind to your Monks and use minor rune.
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Apr 18, 2008, 09:49 PM // 21:49
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#11
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Desert Nomad
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Quote:
Originally Posted by shru
Yep, the burning preasure is another highly welcomed benefit of running SF (even though your main priority would be to get off as many casts as quick as you can). Burning supplies armor ignoring preasure over time, where as the skill itself can be used to just crap out high numbers (this is less of the case where the AL reduces the effectiveness). Your goal when running SF is basicly to be able to hammer your #1 key as fast as possible. Any other skills in the build are basicly just there to help you achieve that goal.
It's this kind of one-track thought that makes a lot of people hate it so much. There's very little room for versatility and actual thought in the build, but there's no denying its effectiveness.
EDIT: Not quite sure as to the purpose of Immolate and Epidimic in that build, and you might have forgotten a res. Also SF/GG not being in your #1 and #2 slots promotes poor posture.
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the Immolate and Epidemic are there so SF will just deal damage instead of cause burning.
anyway, why do you ignore Savannah Heat?
Savannah Heat+Searing Heat+Tenai's Heat+Deep Freeze=ownage
add e-management like attunement(duh...) and perhaps GoLE and you're set. the rest goes to overpowered PvE skills like Pain Inverter, you have EotN so you got plenty to choose from... I'd put Mind Bender in there to improve spammability of skills...
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Apr 18, 2008, 09:56 PM // 21:56
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#12
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Emo Goth Italics
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Immolate and Epidemic are a waste of slots on an SF bar.
And you only get 1 burst of damage via Immolate and Epidemic through SF, and have to use SF again in order to get them burning again.
It's also beneficial to your energy to just spam SF instead.
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Apr 18, 2008, 10:02 PM // 22:02
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#13
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Wilds Pathfinder
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Quote:
Originally Posted by zling
the Immolate and Epidemic are there so SF will just deal damage instead of cause burning.
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Three flaws to your logic there.
1. SF causes twice the burning duration of Imolate
2. SF is nearby, Epidemic is adjacent
3. Both burning combos cost 15 energy (the epedmic combo actualy costs more because of no return from fire attune), but one takes twice as long to cast and is clearly inferior due to reasons 1 and 2.
Not to mention it eats up your secondary slot and potential for a hard rez.
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Apr 19, 2008, 06:42 AM // 06:42
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#14
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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SF is stronger but Dual Attune is like the easiest thing to play.
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Apr 19, 2008, 07:19 AM // 07:19
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#16
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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What does your damage output have to do with bringing rezzes?
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Apr 19, 2008, 11:22 AM // 11:22
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#17
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Do you guys think it'd be counter productive to bring Searing or Teinai's Heat into PvE, due to the fact it causes scatter? Things usually scatter all over the place when I play PvE anyway, due to the fact that I don't have a human "tank" to keep them in place while I nuke. I tried using Devona so that she could hold all the enemies in position but they either totally ignore her, or she just runs around like mad without holding aggro.
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Apr 19, 2008, 12:52 PM // 12:52
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#18
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Emo Goth Italics
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They are both strong AoE skills.
Short and sweet, with a nice after effect.
Melee heroes are bad, and tanking is bad aswell.
I even think hero ele's have the right idea of spamming SF on the biggest mob.
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Apr 19, 2008, 01:43 PM // 13:43
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#19
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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On a SF bar, you generally want to spam [searing flames] as much as possible. So bringing [meteor shower][teinai's heat][searing heat] will kinda limit your [searing flames] spams.
btw, [meteor shower] is bad, and even more so in a sf bar.
Some skills which complement well would probably be [liquid flame] and some more e-management
and its generally much better to bring SF hero's to complement your SF build. SF usually only works well when there are 2 or 3 of them in the party.
Last edited by kobey; Apr 19, 2008 at 01:49 PM // 13:49..
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Apr 19, 2008, 02:40 PM // 14:40
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#20
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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I thought this [glowing gaze] might help in a sf bar. or not.
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